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API > API/Editor > API/Editor/UMGEditor > API/Editor/UMGEditor/FUIComponentUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void MoveComponent
(
const TSharedRef< FWidgetBlueprintEditor >& BlueprintEditor, |
UIComponentUtils.h | ||
static bool MoveComponent
(
FWidgetBlueprintEditor* BlueprintEditor, |
UIComponentUtils.h |
MoveComponent(const TSharedRef< FWidgetBlueprintEditor > &, const UClass , const UClass , const FName, bool)
| Name | MoveComponent |
| Type | function |
| Header File | /Engine/Source/Editor/UMGEditor/Public/UIComponentUtils.h |
| Include Path | #include "UIComponentUtils.h" |
| Source | /Engine/Source/Editor/UMGEditor/Private/UIComponentUtils.cpp |
static void MoveComponent
(
const TSharedRef < FWidgetBlueprintEditor > & BlueprintEditor,
const UClass * ComponentClassToMove,
const UClass * RelativeToComponentClass,
const FName WidgetName,
bool bMoveAfter
)
MoveComponent(FWidgetBlueprintEditor , UWidgetBlueprint , const UClass , const UClass , const FName, bool, FText &)
| Name | MoveComponent |
| Type | function |
| Header File | /Engine/Source/Editor/UMGEditor/Public/UIComponentUtils.h |
| Include Path | #include "UIComponentUtils.h" |
| Source | /Engine/Source/Editor/UMGEditor/Private/UIComponentUtils.cpp |
static bool MoveComponent
(
FWidgetBlueprintEditor * BlueprintEditor,
UWidgetBlueprint * WidgetBlueprint,
const UClass * ComponentClassToMove,
const UClass * RelativeToComponentClass,
const FName WidgetName,
bool bMoveAfter,
FText & OutErrorMessage
)