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API > API/Editor > API/Editor/SubobjectDataInterface > API/Editor/SubobjectDataInterface/USubobjectDataSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GatherSubobjectData
(
UObject* ObjectContext, |
Gather all subobjects that the given UObject context has. | SubobjectDataSubsystem.h | |
void GatherSubobjectData
(
const UE::Editor::FSubobjectEditorContext& Context, |
Gather all subobjects that the given context has. | SubobjectDataSubsystem.h |
GatherSubobjectData(UObject *, TArray< FSubobjectDataHandle > &)
Description
Gather all subobjects that the given UObject context has. Populates an array of handles that will have the given context and all it's subobjects.
| Name | GatherSubobjectData |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
| Include Path | #include "SubobjectDataSubsystem.h" |
| Source | /Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataSubsystem.cpp |
void GatherSubobjectData
(
UObject * ObjectContext,
TArray < FSubobjectDataHandle > & OutArray
)
Parameters
| Name | Remarks |
|---|---|
| ObjectContext | Object to gather subobjects for |
| OutArray | Array to populate (will be emptied first) |
GatherSubobjectData(const UE::Editor::FSubobjectEditorContext &, TArray< FSubobjectDataHandle > &)
Description
Gather all subobjects that the given context has. Populates an array of handles that will have the relevant subobjects (taken from selection, or from an object, as appropriate).
| Name | GatherSubobjectData |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
| Include Path | #include "SubobjectDataSubsystem.h" |
| Source | /Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataSubsystem.cpp |
void GatherSubobjectData
(
const UE::Editor::FSubobjectEditorContext & Context,
TArray < FSubobjectDataHandle > & OutArray
)
Parameters
| Name | Remarks |
|---|---|
| OutArray | Array to populate (will be emptied first) |