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API > API/Editor > API/Editor/SubobjectDataInterface > API/Editor/SubobjectDataInterface/USubobjectDataSubsystem
Description
Create a subobject data and handle for an inherited blueprint context. This will populate the given array of handles recursively with all possible children (which are USCS_Node* in this case)
| Name | FactoryCreateInheritedBpSubobject |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
| Include Path | #include "SubobjectDataSubsystem.h" |
| Source | /Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataSubsystem.cpp |
FSubobjectDataHandle FactoryCreateInheritedBpSubobject
(
UObject * Context,
const FSubobjectDataHandle & ParentHandle,
bool bIsInherited,
TArray < FSubobjectDataHandle > & OutArray
)