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API > API/Editor > API/Editor/SubobjectDataInterface > API/Editor/SubobjectDataInterface/USubobjectDataSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Creates an invalid SubobjectData and associates a handle The SubobjectData can be initialized using the Initialize() function | SubobjectDataSubsystem.h | ||
FSubobjectDataHandle CreateSubobjectData
(
UObject* Context, |
Gets a ref to subobject data that has been initialized with the given context. | SubobjectDataSubsystem.h |
CreateSubobjectData()
Description
Creates an invalid SubobjectData and associates a handle The SubobjectData can be initialized using the Initialize() function
| Name | CreateSubobjectData |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
| Include Path | #include "SubobjectDataSubsystem.h" |
| Source | /Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataSubsystem.cpp |
FSubobjectDataHandle CreateSubobjectData()
CreateSubobjectData(UObject *, const FSubobjectDataHandle &, bool)
Description
Gets a ref to subobject data that has been initialized with the given context. It will have a unique ID, but may be reused from the FreeData array.
| Name | CreateSubobjectData |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
| Include Path | #include "SubobjectDataSubsystem.h" |
| Source | /Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataSubsystem.cpp |
FSubobjectDataHandle CreateSubobjectData
(
UObject * Context,
const FSubobjectDataHandle & ParentHandle,
bool bIsInheritedSCS
)