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The base of an adapter/plugin that extends the SubobjectDataSubsystem by intercepting calls to the public API. To handle other types of subobjects (even non-UObject based), implement this base class and register it with the SubobjectDataSubsystem instance. Interception is expected to inspect the input data passed to the CanIntercept_* functions and, if they return true, calls the appropriate override. Multiple adapters follow FIFO priority - first registered is first given a chance to intercept.
| Name | FSubobjectDataSubsystemAdapterBase |
| Type | class |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataAdapterBase.h |
| Include Path | #include "SubobjectDataAdapterBase.h" |
Syntax
class FSubobjectDataSubsystemAdapterBase
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSubobjectDataSubsystemAdapterBase() |
SubobjectDataAdapterBase.h |