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API > API/Editor > API/Editor/StructUtilsEditor
| |
|
| Name |
FCreateUserDefinedStructArgs |
| Type |
struct |
| Header File |
/Engine/Source/Editor/StructUtilsEditor/Public/StructUtilsEditorUtils.h |
| Include Path |
#include "StructUtilsEditorUtils.h" |
Syntax
struct FCreateUserDefinedStructArgs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bAddPropertyIDToPropertyName |
bool |
The UserDefinedStruct editor appends the property ID to the property name. |
StructUtilsEditorUtils.h |
|
| bIsBlueprintType |
bool |
Add the BlueprintType metadata to the struct. |
StructUtilsEditorUtils.h |
|
| UserDefinedStructFlags |
EObjectFlags |
The default UserDefinedStruct flags. |
StructUtilsEditorUtils.h |
|