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Basic filter used when re-filtering the tree
| Name | FSkeletonTreeFilterArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h |
| Include Path | #include "ISkeletonTreeBuilder.h" |
Syntax
struct FSkeletonTreeFilterArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletonTreeFilterArgs
(
TSharedPtr< FTextFilterExpressionEvaluator > InTextFilter |
ISkeletonTreeBuilder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFlattenHierarchyOnFilter | bool | Whether to flatten the hierarchy so filtered items appear in a linear list | ISkeletonTreeBuilder.h | |
| TextFilter | TSharedPtr< FTextFilterExpressionEvaluator > | The text filter we are using, if any | ISkeletonTreeBuilder.h |