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Enum which tells us what type of bones we should be showing
| Name | EBoneFilter |
| Type | enum |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h |
| Include Path | #include "SkeletonTreeBuilder.h" |
Syntax
enum EBoneFilter
{
All,
Mesh,
LOD,
Weighted,
None,
Count,
}
Values
| Name | Remarks |
|---|---|
| All | |
| Mesh | |
| LOD | |
| Weighted | |
| None | Only showing weighted bones of current LOD |
| Count |