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Editor utilities for managing skeletal mesh clothing assets
| Name | FSkeletalMeshClothingSystemUtilities |
| Type | struct |
| Header File | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshClothingSystemUtilities.h |
| Include Path | #include "SkeletalMeshClothingSystemUtilities.h" |
Syntax
struct FSkeletalMeshClothingSystemUtilities
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AssignClothingToSection
(
USkeletalMesh* SkeletalMesh, |
Assign a clothing asset to a skeletal mesh section. Returns success. | SkeletalMeshClothingSystemUtilities.h | |
static bool RemoveClothingFromSection
(
USkeletalMesh* SkeletalMesh, |
Remove the clothing from a skeletal mesh section. Returns success. | SkeletalMeshClothingSystemUtilities.h |