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Per-category visibility state for motion trails. Each toolbar button toggles its category via SetCategoryVisible; the trail tool checks GetVisibleCategories to decide which hierarchies to update and render. Categories default to None (all off) until toggled on by the user.
| Name | FTrailCategoryRegistry |
| Type | class |
| Header File | /Engine/Source/Editor/Sequencer/Public/Tools/TrailCategory.h |
| Include Path | #include "Tools/TrailCategory.h" |
Syntax
class FTrailCategoryRegistry
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| VisibleCategories | ETrailCategory | Tools/TrailCategory.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ETrailCategory GetVisibleCategories() |
Tools/TrailCategory.h | ||
static bool IsCategoryVisible
(
ETrailCategory Category |
Tools/TrailCategory.h | ||
static void SetCategoryVisible
(
ETrailCategory Category, |
Tools/TrailCategory.h |