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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FTrackModelLayoutBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddChannel
(
const FMovieSceneChannelHandle& Channel, |
Adds a channel onto the layout. | MVVM/ViewModels/TrackModelLayoutBuilder.h | |
void AddChannel
(
const FMovieSceneChannelHandle& Channel, |
MVVM/ViewModels/TrackModelLayoutBuilder.h |
AddChannel(const FMovieSceneChannelHandle &, TFunction< TSharedPtr< UE::Sequencer::FChannelModel >(FName, const FSectionModel &, const FMovieSceneChannelHandle &)>)
Description
Adds a channel onto the layout. If a category is pushed, the key area will appear as a child of the current category
| Name | AddChannel |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/TrackModelLayoutBuilder.h |
| Include Path | #include "MVVM/ViewModels/TrackModelLayoutBuilder.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/MVVM/ViewModels/TrackModelLayoutBuilder.cpp |
virtual void AddChannel
(
const FMovieSceneChannelHandle & Channel,
TFunction < TSharedPtr < UE::Sequencer::FChannelModel >, const FSectionModel &, const FMovieSceneChannelHandle &)> OptionalFactory
)
Parameters
| Name | Remarks |
|---|---|
| Channel | A handle to the channel to be added to the layout |
AddChannel(const FMovieSceneChannelHandle &, bool, TFunction< TSharedPtr< UE::Sequencer::FChannelModel >(FName, const FSectionModel &, const FMovieSceneChannelHandle &)>)
| Name | AddChannel |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/TrackModelLayoutBuilder.h |
| Include Path | #include "MVVM/ViewModels/TrackModelLayoutBuilder.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/MVVM/ViewModels/TrackModelLayoutBuilder.cpp |
void AddChannel
(
const FMovieSceneChannelHandle & Channel,
bool bIsTopLevel,
TFunction < TSharedPtr < UE::Sequencer::FChannelModel >, const FSectionModel &, const FMovieSceneChannelHandle &)> OptionalFactory
)