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Persistent hide/isolate identity for a Sequencer outliner node.
| Name | FSequencerFilterPersistentPath |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/Filters/Filters/SequencerTrackFilter_HideIsolate.h |
| Include Path | #include "Filters/Filters/SequencerTrackFilter_HideIsolate.h" |
Syntax
struct FSequencerFilterPersistentPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Filters/Filters/SequencerTrackFilter_HideIsolate.h | |||
FSequencerFilterPersistentPath
(
FString InStableRootPath, |
Filters/Filters/SequencerTrackFilter_HideIsolate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RelativeSuffix | FString | Filters/Filters/SequencerTrackFilter_HideIsolate.h | ||
| SectionDisambiguator | FString | Filters/Filters/SequencerTrackFilter_HideIsolate.h | ||
| StableRootPath | FString | Filters/Filters/SequencerTrackFilter_HideIsolate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Filters/Filters/SequencerTrackFilter_HideIsolate.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Filters/Filters/SequencerTrackFilter_HideIsolate.h |