| bDuplicateExistingActors |
bool |
|
SequencerUtilities.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Movie Scene"
|
| Bindings |
TArray< FMovieSceneBindingProxy > |
|
SequencerUtilities.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Movie Scene"
|
| Folders |
TArray< TObjectPtr< UMovieSceneFolder > > |
|
SequencerUtilities.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Movie Scene"
|
| ParentFolder |
TObjectPtr< UMovieSceneFolder > |
|
SequencerUtilities.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Movie Scene"
|
| PastedActors |
TMap< FName, TObjectPtr< AActor > > |
Original (template) actor path name to world to the pasted actor |
SequencerUtilities.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Movie Scene"
|