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TObjectPtr< UActorFactory > |
ActorFactory |
May be used depending on options if an asset UObject is passed in to create a custom or regular spawnable actor binding |
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bool |
bAllowCustomBinding |
If true, will allow the creation of custom bindings if they support the object type. |
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bool |
bAllowEmptyBinding |
If true, will allow the creation of an empty binding if a UObject* passed in is nullptr |
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int32 |
BindingIndex |
Optional BindingIndex used if bReplace is true to replace a specific possessable binding |
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FString |
BindingNameOverride |
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bool |
bReplaceable |
If true, will prefer the creation of a custom Replaceable binding, unless such is incompatible with the passed in object. |
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bool |
bSetupDefaults |
Whether to set up default tracks and child components for a new binding. |
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bool |
bSpawnable |
If true, will prefer the creation of a custom or regular Spawnable binding, unless such is incompatible with the passed in object. |
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TObjectPtr< UMovieSceneCustomBinding > |
CustomBinding |
Optional pre-created custom binding to use when creating the binding. |
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FName |
DesiredFolder |
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FGuid |
ReplacementGuid |
If set, will attempt to replace any existing possessable binding at the provided guid and binding index |