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API > API/Editor > API/Editor/SequenceRecorderSections
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|
| Name |
FMovieSceneVisibilitySectionRecorder |
| Type |
class |
| Header File |
/Engine/Source/Editor/SequenceRecorderSections/Public/MovieSceneVisibilitySectionRecorder.h |
| Include Path |
#include "MovieSceneVisibilitySectionRecorder.h" |
Syntax
class FMovieSceneVisibilitySectionRecorder : public IMovieSceneSectionRecorder
Implements Interfaces
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual ~FMovieSceneVisibilitySectionRecorder()
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|
MovieSceneVisibilitySectionRecorder.h |
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Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bWasVisible |
bool |
Flag used to track visibility state and add keys when this changes |
MovieSceneVisibilitySectionRecorder.h |
|
| MovieSceneSection |
TWeakObjectPtr< class UMovieSceneBoolSection > |
Section to record to |
MovieSceneVisibilitySectionRecorder.h |
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| ObjectToRecord |
TWeakObjectPtr< class UObject > |
Object to record from |
MovieSceneVisibilitySectionRecorder.h |
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Functions