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API > API/Editor > API/Editor/SequenceRecorder
References
| Module | SequenceRecorder |
| Header | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h |
| Include | #include "AnimationRecorder.h" |
Syntax
struct FAnimationRecorderManager
Constructors
No constructors are accessible with public or protected access.
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Destructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FAnimationRecorderManager & | Get () |
Singleton accessor | |
| UAnimSequence * | GetCurrentlyRecordingSequence
(
USkeletalMeshComponent* Component |
||
| float | GetCurrentRecordingTime
(
USkeletalMeshComponent* Component |
||
| const FTransform & | GetInitialRootTransform
(
USkeletalMeshComponent* Component |
||
| bool | IsRecording () |
||
| bool | IsRecording
(
USkeletalMeshComponent* Component |
||
| bool | RecordAnimation
(
USkeletalMeshComponent* Component, |
||
| bool | RecordAnimation
(
USkeletalMeshComponent* Component, |
Starts recording an animation. | |
| bool | RecordAnimation
(
USkeletalMeshComponent* Component, |
||
| void | |||
| void | StopRecordingAnimation
(
USkeletalMeshComponent* Component, |
||
| void | StopRecordingDeadAnimations
(
bool bShowMessage |
||
| void | Tick
(
float DeltaTime |
||
| void | Tick
(
USkeletalMeshComponent* Component, |