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API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/FSceneOutlinerCommonLabelData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< FLinearColor > GetForegroundColor
(
const ISceneOutlinerTreeItem& TreeItem |
SceneOutlinerStandaloneTypes.h | ||
static TOptional< FLinearColor > GetForegroundColor
(
TWeakPtr< ISceneOutliner > WeakSceneOutliner, |
SceneOutlinerStandaloneTypes.h |
GetForegroundColor(const ISceneOutlinerTreeItem &)
| Name | GetForegroundColor |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include Path | #include "SceneOutlinerStandaloneTypes.h" |
| Source | /Engine/Source/Editor/SceneOutliner/Private/SceneOutlinerStandaloneTypes.cpp |
TOptional< FLinearColor > GetForegroundColor
(
const ISceneOutlinerTreeItem & TreeItem
) const
GetForegroundColor(TWeakPtr< ISceneOutliner >, const ISceneOutlinerTreeItem &)
| Name | GetForegroundColor |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include Path | #include "SceneOutlinerStandaloneTypes.h" |
| Source | /Engine/Source/Editor/SceneOutliner/Private/SceneOutlinerStandaloneTypes.cpp |
static TOptional< FLinearColor > GetForegroundColor
(
TWeakPtr< ISceneOutliner > WeakSceneOutliner,
const ISceneOutlinerTreeItem & TreeItem
)