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API > API/Editor > API/Editor/PropertyEditor
Base class for adding an extra data to identify a custom property type
| Name | IPropertyTypeIdentifier |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h |
| Include Path | #include "PropertyEditorModule.h" |
Syntax
class IPropertyTypeIdentifier
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPropertyTypeIdentifier() |
PropertyEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsPropertyTypeCustomized
(
const IPropertyHandle& PropertyHandle |
Called to identify if a property type is customized | PropertyEditorModule.h |