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API > API/Editor > API/Editor/PropertyEditor
| Name | FPropertyEditorPermissionList |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h |
| Include Path | #include "PropertyPermissionList.h" |
Syntax
class FPropertyEditorPermissionList : public FPropertyPermissionList
Inheritance Hierarchy
- FPropertyPermissionList → FPropertyEditorPermissionList
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyEditorPermissionList() |
PropertyPermissionList.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPropertyEditorPermissionList() |
PropertyPermissionList.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldShowMenuEntries | bool | Whether SDetailSingleItemRow should add menu items to add/remove properties to/from the PermissionList | PropertyPermissionList.h | |
| IsEnabledForPackageDelegate | FIsEnabledForPackage | PropertyPermissionList.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEnabledForPackage
(
const UPackage* Package |
A special call to disable the filter for a specific blueprint, if the IsEnabledForPackageDelegate is set and returns false | PropertyPermissionList.h | |
void SetIsEnabledForPackageDelegate
(
const FIsEnabledForPackage& InIsEnabledForPackage |
Set the delegate that is called in IsEnabledForPackage | PropertyPermissionList.h | |
void SetShouldShowMenuEntries
(
bool bShow |
Turn on or off menu entries to modify the PermissionList from a Details View | PropertyPermissionList.h | |
bool ShouldShowMenuEntries() |
Whether the Details View should show special menu entries to add/remove items in the PermissionList | PropertyPermissionList.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPropertyEditorPermissionList & Get() |
PropertyPermissionList.h |