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API > API/Editor > API/Editor/PhysicsAssetEditor
| Name | IPhysicsAssetEditor |
| Type | class |
| Header File | /Engine/Source/Editor/PhysicsAssetEditor/Public/IPhysicsAssetEditor.h |
| Include Path | #include "IPhysicsAssetEditor.h" |
Syntax
class IPhysicsAssetEditor :
public FPersonaAssetEditorToolkit,
public IHasPersonaToolkit
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FAssetEditorToolkit → FWorkflowCentricApplication → FPersonaAssetEditorToolkit → IPhysicsAssetEditor
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearSelection() |
Clear all selection (bodies, constraints, primitives, center of mass, bones). | IPhysicsAssetEditor.h | |
TArray< int32 > GetSelectedBodyIndices() |
Get the body indices of the currently selected bodies. | IPhysicsAssetEditor.h | |
TArray< int32 > GetSelectedConstraintIndices() |
Get the constraint indices currently selected. | IPhysicsAssetEditor.h | |
void ModifySelection
(
EPhysicsAssetEditorSelection ElementType, |
Add or remove elements from the selection. | IPhysicsAssetEditor.h |