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API > API/Editor > API/Editor/Persona
| Name | FAnimNotifyNodeFactory |
| Type | struct |
| Header File | /Engine/Source/Editor/Persona/Public/AnimNotifyNodeFactory.h |
| Include Path | #include "AnimNotifyNodeFactory.h" |
Syntax
struct FAnimNotifyNodeFactory
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| RegisteredFactories | TArray< FAnimNotifyNodeFactoryFunction > | AnimNotifyNodeFactory.h | |
| RegisteredFactoryHandles | TArray< FDelegateHandle > | AnimNotifyNodeFactory.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const TArray< FAnimNotifyNodeFactoryFunction > & GetRegisteredFactories() |
Get registered factories. | AnimNotifyNodeFactory.h | |
static FDelegateHandle RegisterFactory
(
FAnimNotifyNodeFactoryFunction InFactory |
Allow others to register custom node types for custom notifies. | AnimNotifyNodeFactory.h | |
static void UnregisterFactory
(
FDelegateHandle InHandle |
Unregister the Factory | AnimNotifyNodeFactory.h |