Navigation
API > API/Editor > API/Editor/Persona
Description
Note that if a looping animation has 56 keys, then its first key is 0 and last is 55, but these will be identical poses. Thus it has one fewer intervals/unique keys
| Name | BlendSpaceAnalysis::CalculateDeltaOrientation |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h |
| Include Path | #include "BlendSpaceAnalysis.h" |
| Source | /Engine/Source/Editor/Persona/Private/PersonaBlendSpaceAnalysis.cpp |
namespace BlendSpaceAnalysis
{
bool BlendSpaceAnalysis::CalculateDeltaOrientation
(
FVector & Result,
const UBlendSpace & BlendSpace,
const UEulerAnalysisProperties * AnalysisProperties,
const UAnimSequence & Animation,
const float RateScale
)
}