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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/MovieSceneToolHelpers > API/Editor/MovieSceneTools/MovieSceneToolHelpers/GetActorWorldTransforms
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
| Include | #include "MovieSceneToolHelpers.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp |
static void GetActorWorldTransforms
&40;
IMovieScenePlayer &42; Player,
UMovieSceneSequence &42; InSequence,
FMovieSceneSequenceIDRef Template,
const FActorForWorldTransforms & Actors,
const TArray< FFrameNumber > & Frames,
TArray< FTransform > & OutWorldTransforms
&41;
Remarks
Get an actors world transforms at the specified times using a player
Parameters
| Name | Description |
|---|---|
| Player | Player to evaluate |
| InSequence | Sequence to evaluate |
| Template | Sequence ID of the template to play |
| ActorForWorldTransforms | The actor and possible component and socket that we want to get the world transforms for. |
| Frames | The times we want to get the world transforms |
| OutWorldTransforms | The calculated world transforms, one for each specified frame. |