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Main interface for an object that records a specific set of data when the bake happens. For eample an AnimationSequenceBaker would record a specific animation sequence for a specific skel mesh component that you want to record.
| Name | ISequencerBakeRecorder |
| Type | class |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/Baker/ISequencerBaker.h |
| Include Path | #include "Baker/ISequencerBaker.h" |
Syntax
class ISequencerBakeRecorder
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BakeCancelled() |
Baker/ISequencerBaker.h | ||
void BakeFinished() |
Baker/ISequencerBaker.h | ||
void BakeFrame
(
const UE::AIE::FBakeTimeIndex& InIndex |
Baker/ISequencerBaker.h | ||
void BakeStarted
(
const UE::AIE::FBakeTimeRange& InRange |
Baker/ISequencerBaker.h | ||
uint32 GetHash() |
Virtual ~ISequencerBakeRecorder() is defined above unique ID | Baker/ISequencerBaker.h | |
bool GetRecordingEnabled() |
Baker/ISequencerBaker.h | ||
bool HasSequencerBinding
(
FGuid InGuid |
Baker/ISequencerBaker.h | ||
bool IsolateBakeResult
(
bool bIsolate |
Baker/ISequencerBaker.h | ||
void ReadyToBake() |
Baker/ISequencerBaker.h | ||
void RemovedFromBake() |
Baker/ISequencerBaker.h | ||
void SetRecordingEnabled
(
bool bInEnabled |
Baker/ISequencerBaker.h |