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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/IMovieSceneRootMotionOffsetProvi-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform GetRootMotionOffset
(
const UMovieSceneEntitySystemLinker* Linker, |
Returns the root motion offset currently applied to the given object, or Identity if this provider doesn't handle the object. | IMovieSceneRootMotionOffsetProvider.h | |
virtual FTransform GetRootMotionOffset
(
const UMovieSceneEntitySystemLinker* Linker, |
Returns the root motion offset for a specific editing context (e.g. a UControlRig on a particular mixer layer). | IMovieSceneRootMotionOffsetProvider.h |
GetRootMotionOffset(const UMovieSceneEntitySystemLinker , UObject )
Description
Returns the root motion offset currently applied to the given object, or Identity if this provider doesn't handle the object.
| Name | GetRootMotionOffset |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/IMovieSceneRootMotionOffsetProvider.h |
| Include Path | #include "IMovieSceneRootMotionOffsetProvider.h" |
FTransform GetRootMotionOffset
(
const UMovieSceneEntitySystemLinker * Linker,
UObject * AnimatedObject
) const
GetRootMotionOffset(const UMovieSceneEntitySystemLinker , UObject , const UObject *)
Description
Returns the root motion offset for a specific editing context (e.g. a UControlRig on a particular mixer layer). When EditingContext is non-null, the provider may return a per-layer offset rather than the total. Default delegates to the 2-arg version.
| Name | GetRootMotionOffset |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/IMovieSceneRootMotionOffsetProvider.h |
| Include Path | #include "IMovieSceneRootMotionOffsetProvider.h" |
virtual FTransform GetRootMotionOffset
(
const UMovieSceneEntitySystemLinker * Linker,
UObject * AnimatedObject,
const UObject * EditingContext
) const