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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/IMovieSceneAnimMixerBakeProvider
Description
Build the "Bake To Control Rig" submenu section into the provided MenuBuilder. This includes the "Filter Asset By Skeleton" toggle and the rig picker submenu.
The provider is responsible for the entire bake flow:
Building the menu UI (rig picker, filter toggle)
On user selection: calling PopulateAnimSequence to fill a temp anim sequence
Calling ChildTrackFactory to create the destination track
Running the bake (e.g. InitControlRigFromAnimSequence)
Activating any required editor modes
Calling OnComplete with the results
| Name | BuildBakeToControlRigMenuSection |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/IMovieSceneAnimMixerBakeProvider.h |
| Include Path | #include "IMovieSceneAnimMixerBakeProvider.h" |
void BuildBakeToControlRigMenuSection
(
FMenuBuilder & MenuBuilder,
const FAnimMixerBakeMenuParams & Params
)