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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/FSequencerBaker
Internal objects that contains a movie scene signed object(track) last guid and the bakers that reference we keep of these guids and if the LastValidMovieSceneGuid changes we see which of these track guids have changed. this was we only re-bake what's needed.
| Name | FSignedObjectState |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/Baker/SequencerBaker.h |
| Include Path | #include "Baker/SequencerBaker.h" |
Syntax
struct FSignedObjectState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisabledArray | TArray< bool > | Baker/SequencerBaker.h | ||
| Guid | FGuid | Baker/SequencerBaker.h | ||
| Owners | TSet< TSharedPtr< ISequencerBakeRecorder > > | Baker/SequencerBaker.h |