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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/FSequencerBaker
Internal struct to set up time range based upon sequencer frame range
| Name | FBakeInterval |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/Baker/SequencerBaker.h |
| Include Path | #include "Baker/SequencerBaker.h" |
Syntax
struct FBakeInterval
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBakeInterval() |
Baker/SequencerBaker.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DelayBeforeStart | FFrameNumber | Baker/SequencerBaker.h | ||
| TimeRange | UE::AIE::FBakeTimeRange | Baker/SequencerBaker.h | ||
| WarmupFrames | FFrameNumber | Baker/SequencerBaker.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CalculatedFrames | TBitArray | Baker/SequencerBaker.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
Baker/SequencerBaker.h | ||
bool IsDoneCalculating() |
Baker/SequencerBaker.h | ||
bool IsFrameCalcuated
(
int32 Index |
Baker/SequencerBaker.h | ||
int32 NextFrameToCalculate() |
Will return INDEX_NONE if no more to calculate | Baker/SequencerBaker.h | |
void SetFrameCalculated
(
int32 Index |
Baker/SequencerBaker.h | ||
bool SetFromSequencer
(
ISequencer* InSequencer |
Baker/SequencerBaker.h |