 |
bool |
bIsPaintingTexture2DModified |
|
 |
TObjectPtr< UTextureRenderTarget2D > |
CloneRenderTargetTexture |
Render target texture used as an input while painting that contains a clone of the original image |
 |
TArray< TObjectPtr< UMaterialInterface > > |
PaintingMaterials |
List of materials we are painting on |
 |
TObjectPtr< UTexture2D > |
PaintingTexture2D |
The original texture that we're painting |
 |
UTexture2D * |
PaintingTexture2DDuplicate |
A copy of the original texture we're painting, used for restoration. |
 |
TObjectPtr< UTextureRenderTarget2D > |
PaintRenderTargetTexture |
Render target texture for painting |