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bool |
bDumpAll |
Whether to dump stats only or all information to file (Adreno GPU only). |
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bool |
bSaveCompilerStatsFiles |
Whether to save offline compiler stats files to Engine\Shaders |
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int32 |
DefaultPreviewHeight |
The height (in pixels) of the preview viewport when a material editor is first opened. |
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int32 |
DefaultPreviewWidth |
The width (in pixels) of the preview viewport when a material editor is first opened. |
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FString |
GPUTarget |
The GPU target if the offline shader compiler needs one (Adreno GPU only). |
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FFilePath |
MaliOfflineCompilerPath |
|
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EOfflineShaderCompiler |
OfflineCompiler |
Offline shader compiler to use. |
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FFilePath |
OfflineCompilerPath |
Path to user installed shader compiler that can be used by the material editor to compile and extract shader informations for Android platforms. |
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FSimpleMulticastDelegate |
OnPostEditChange |
Allow listening for changes just to this settings object without having to listen to all UObjects. |
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FPreviewBackgroundSettings |
PreviewBackground |
Configures the background shown behind the UI material preview. |