| bAllowIgnoringCompilationErrors |
bool |
Allow ignoring compilation errors of platform shaders and derived materials. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Editor Defaults"
- Meta=(DisplayName="Allow Ignoring Compilation Errors")
|
| bDumpAll |
bool |
Whether to dump stats only or all information to file (Adreno GPU only). |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Offline Shader Compilers"
- Meta=(DisplayName="Dump All Stats To Compiler Stats Files", EditCondition="OfflineCompiler == EOfflineShaderCompiler::Adreno")
|
| bSaveCompilerStatsFiles |
bool |
Whether to save offline compiler stats files to Engine\Shaders |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Offline Shader Compilers"
- Meta=(DisplayName="Save Compiler Stats Files", EditCondition="OfflineCompiler == EOfflineShaderCompiler::Adreno")
|
| ContextMenuCategoryWeight |
float |
The amount of weight placed on categories that match what the user has typed. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Context Menu"
- Meta=(DisplayName="Category Weight")
|
| ContextMenuDescriptionWeight |
float |
Amount of weight placed on description that match what the user has typed in. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Context Menu"
- Meta=(DisplayName="Menu description Weight")
|
| ContextMenuKeywordWeight |
float |
The amount of weight placed on search items keyword. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Context Menu"
- Meta=(DisplayName="Keyword Weight")
|
| ContextMenuNodeTitleWeight |
float |
The amount of weight placed on the search items title". |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Context Menu"
- Meta=(DisplayName="Node Title Weight")
|
| ContextMenuPercentageMatchWeightMultiplier |
float |
A multiplier for how much weight to give something based on the percentage match it is. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Context Menu"
- Meta=(DisplayName="Percentage Match Weight Multiplier")
|
| ContextMenuShorterMatchWeight |
float |
Increasing this weight will make shorter words preferred. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Context Menu"
- Meta=(DisplayName="Shorter Match Weight")
|
| ContextMenuStartsWithBonusWeightMultiplier |
float |
The multiplier given if the keyword starts with a term the user typed in. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Context Menu"
- Meta=(DisplayName="Starts With Bonus Weight Multiplier")
|
| ContextMenuWholeMatchLocalizedWeightMultiplier |
float |
The multiplier given if there is an exact localized match to the search. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Context Menu"
- Meta=(DisplayName="Whole Match Localized Weight Multiplier")
|
| ContextMenuWholeMatchWeightMultiplier |
float |
The multiplier given if there is an exact match to the search term. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Context Menu"
- Meta=(DisplayName="Whole Match Weight Multiplier")
|
| GPUTarget |
FString |
The GPU target if the offline shader compiler needs one (Adreno GPU only). |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Offline Shader Compilers"
- Meta=(DisplayName="GPU Target", EditCondition="OfflineCompiler == EOfflineShaderCompiler::Adreno")
|
| MaterialInstanceWizardConfiguration |
FSoftObjectPath |
The configuration used in the Material Asset Wizard when creating a new Material Instance. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category=Wizard
- Meta=(AllowedClasses="/Script/UserAssetTagsEditor.TaggedAssetBrowserConfiguration")
|
| MaterialWizardConfiguration |
FSoftObjectPath |
The configuration used in the Material Asset Wizard when creating a new Material. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category=Wizard
- Meta=(AllowedClasses="/Script/UserAssetTagsEditor.TaggedAssetBrowserConfiguration")
|
| OfflineCompiler |
EOfflineShaderCompiler |
Offline shader compiler to use. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Offline Shader Compilers"
- Meta=(DisplayName="Offline Shader Compiler")
|
| OfflineCompilerPath |
FFilePath |
Path to user installed shader compiler that can be used by the material editor to compile and extract shader informations for Android platforms. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="Offline Shader Compilers"
- Meta=(DisplayName="Offline Compiler Path")
|
| OnPostEditChange |
FSimpleMulticastDelegate |
Allow listening for changes just to this settings object without having to listen to all UObjects. |
MaterialEditorSettings.h |
|
| PreviewBackground |
FPreviewBackgroundSettings |
Configures the background shown behind the UI material preview. |
MaterialEditorSettings.h |
- Config
- EditAnywhere
- Category="User Interface Domain"
|