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API > API/Editor > API/Editor/MaterialEditor
| |
|
| Name |
SGraphNodeMaterialOperator |
| Type |
class |
| Header File |
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h |
| Include Path |
#include "MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h" |
Syntax
class SGraphNodeMaterialOperator : public SGraphNodeMaterialBase
Inheritance Hierarchy
Structs
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| OperatorButton |
TWeakPtr< SButton > |
Button on Operator Graph Node for Operator Selection Menu |
MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Construct
(
const FArguments& InArgs,
UMaterialGraphNode* InNode
)
|
|
MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h |
|
Protected
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual TSharedPtr< SGraphPin > CreatePinWidget
(
UEdGraphPin* InPin
) const
|
Create SMaterialExpressionOperatorGraphPin for each input |
MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h |
|
virtual void SetDefaultTitleAreaWidget
(
TSharedRef< SOverlay > DefaultTitleAreaWidget
)
|
Create Operator DropDown Menu Button on the material expression node |
MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h |
|
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void CreateBelowPinControls
(
TSharedPtr< SVerticalBox > MainBox
)
|
Create "Add Pin" Button on the material expression node |
MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h |
|