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API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/FMaterialResourceStats
References
| Module | MaterialEditor |
| Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h |
| Include | #include "MaterialStatsCommon.h" |
| Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialStatsCommon.cpp |
virtual void SetupExtraCompilationSettings
(
const EShaderPlatform Platform,
FExtraShaderCompilerSettings & Settings
) const
Remarks
This will enable shader source extraction and pass paths to (eventual) offline shader compilers