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This struct represents a single shader in a material.
| Name | FDebugShaderInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
| Include Path | #include "MaterialEditingLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FDebugShaderInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShaderTypeName | FName | Name of the shader type for this shader | MaterialEditingLibrary.h |
|
| VertexFactoryName | FName | Name of the vertex factory that this shader belongs to. | MaterialEditingLibrary.h |
|