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Setting used to create the HomeScreen, if leaved empty the defaults are used instead
| Name | FHomeScreenWidgetSettings |
| Type | struct |
| Header File | /Engine/Source/Editor/MainFrame/Public/Settings/HomeScreenCommon.h |
| Include Path | #include "Settings/HomeScreenCommon.h" |
Syntax
struct FHomeScreenWidgetSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHomeScreenWidgetSettings() |
Settings/HomeScreenCommon.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlwaysShowRecentList | bool | Whether the recent project list should always be displayed without checking for their presence. | Settings/HomeScreenCommon.h | |
| OnGetStartupSetting | FOnGetStartupSetting | Used to grab the StartupSetting logic to use | Settings/HomeScreenCommon.h | |
| RecentProjectListWidget | TSharedRef< SWidget > | Widget displaying the recent project list. | Settings/HomeScreenCommon.h | |
| ResourcesEntries | TArray< FHomeScreenResourceCommunityEntry > | Additional Resource entry to add to the default ones | Settings/HomeScreenCommon.h | |
| SectionLinks | FHomeScreenSectionToLinkMap | Section x Link connection, if leaved empty it will use the UE default section x links. | Settings/HomeScreenCommon.h | |
| UnrealLogoBrush | const FSlateBrush * | Brush representing the icon for the Unreal Logo. | Settings/HomeScreenCommon.h |