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API > API/Editor > API/Editor/LevelEditor
| Name | FLevelViewportLayoutEntity |
| Type | class |
| Header File | /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayoutEntity.h |
| Include Path | #include "LevelViewportLayoutEntity.h" |
Syntax
class FLevelViewportLayoutEntity : public ILevelViewportLayoutEntity
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLevelViewportLayoutEntity
(
TSharedPtr< SAssetEditorViewport > InLevelViewport |
LevelViewportLayoutEntity.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetType() |
LevelViewportLayoutEntity.h | ||
void OnLayoutDestroyed() |
LevelViewportLayoutEntity.h | ||
void SaveConfig
(
const FString& ConfigSection |
LevelViewportLayoutEntity.h | ||
void SetKeyboardFocus() |
LevelViewportLayoutEntity.h | ||
void TakeHighResScreenShot() |
LevelViewportLayoutEntity.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedRef< SWidget > AsWidget() |
LevelViewportLayoutEntity.h |
Overridden from ILevelViewportLayoutEntity
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< SLevelViewport > AsLevelViewport () |
Optionally return this entity as an SLevelViewport. | LevelViewportLayoutEntity.h | |
virtual FLevelEditorViewportClient & GetLevelViewportClient() |
Get this viewport's level editor viewport client | LevelViewportLayoutEntity.h | |
virtual bool IsPlayInEditorViewportActive() |
Check if this entity has an active play in editor viewport | LevelViewportLayoutEntity.h | |
virtual void RegisterGameViewportIfPIE() |
Register this viewport layout entity as a game viewport, if it's currently PIE-ing | LevelViewportLayoutEntity.h |