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API > API/Editor > API/Editor/LandscapeEditor
| |
|
| Name |
FLandscapeToolTarget |
| Type |
struct |
| Header File |
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h |
| Include Path |
#include "LandscapeToolInterface.h" |
Syntax
struct FLandscapeToolTarget
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| LandscapeInfo |
TWeakObjectPtr< ULandscapeInfo > |
|
LandscapeToolInterface.h |
|
| LayerInfo |
TWeakObjectPtr< ULandscapeLayerInfoObject > |
TODO [jonathan.bard] : eventually, will become multiple layers (multi-paint) : don't assume there will be a single one of these. |
LandscapeToolInterface.h |
|
| LayerName |
FName |
|
LandscapeToolInterface.h |
|
| TargetType |
ELandscapeToolTargetType |
|
LandscapeToolInterface.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
TArray< ULandscapeLayerInfoObject * > GetLayerInfos()
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|
LandscapeToolInterface.h |
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