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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/SBlueprintDiff
To make diffing more accurate and friendly, UBlueprint::CategorySorting gets modified. this will revert to the old version when the window closes
| Name | FScopedCategorySortChange |
| Type | class |
| Header File | /Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h |
| Include Path | #include "SBlueprintDiff.h" |
Syntax
class FScopedCategorySortChange
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedCategorySortChange() |
SBlueprintDiff.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Backup | TArray< FName > | SBlueprintDiff.h | ||
| Blueprint | UBlueprint * | SBlueprintDiff.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetBlueprint
(
UBlueprint* Blueprint |
SBlueprintDiff.h |