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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/ISCSEditorUICustomization
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< SWidget > GetControlsWidget
(
const FSubobjectData& |
Allows customizer to inject a right-side justified widget on the subobject editor Typically these widgets would convey actions that can be taken and may optionally provide status information through their visualization. | ISCSEditorUICustomization.h | |
virtual TSharedPtr< SWidget > GetControlsWidget
(
TSharedRef< SSubobjectEditor >& SubobjectEditor, |
Allows customizer to inject a right-side justified widget on the subobject editor Typically these widgets would convey actions that can be taken and may optionally provide status information through their visualization. | ISCSEditorUICustomization.h |
GetControlsWidget(const FSubobjectData &)
Description
Allows customizer to inject a right-side justified widget on the subobject editor Typically these widgets would convey actions that can be taken and may optionally provide status information through their visualization. As an example, a subobject that is a non-native ActorComponent may provide a button via these widgets to open a code editor to the C++ version of that type. Returning nullptr will cause built-in behaviour to be used, indicating that the UICustomization does not customize this UI element. To override existing behaviour and actually show nothing, return a single null widget
| Name | GetControlsWidget |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/ISCSEditorUICustomization.h |
| Include Path | #include "ISCSEditorUICustomization.h" |
virtual TSharedPtr< SWidget > GetControlsWidget
(
const FSubobjectData &
) const
GetControlsWidget(TSharedRef< SSubobjectEditor > &, const FSubobjectData &)
Description
Allows customizer to inject a right-side justified widget on the subobject editor Typically these widgets would convey actions that can be taken and may optionally provide status information through their visualization. As an example, a subobject that is a non-native ActorComponent may provide a button via these widgets to open a code editor to the C++ version of that type. Returning nullptr will cause built-in behaviour to be used, indicating that the UICustomization does not customize this UI element. To override existing behaviour and actually show nothing, return a single null widget
| Name | GetControlsWidget |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/ISCSEditorUICustomization.h |
| Include Path | #include "ISCSEditorUICustomization.h" |
virtual TSharedPtr< SWidget > GetControlsWidget
(
TSharedRef< SSubobjectEditor > & SubobjectEditor,
const FSubobjectData & Data
) const