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API > API/Editor > API/Editor/Kismet
Describes a Blueprint category that should always be visible, even when it contains no entries. Registered programmatically via FBlueprintEditorModule .
Name
FAdditionalCategory
Type
struct
Header File
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include Path
#include "BlueprintEditorModule.h"
Syntax
struct FAdditionalCategory
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Structs
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
Category
FText
Display name of the category.
BlueprintEditorModule.h
ClassFilters
TArray< FSoftClassPath >
Only apply this category for blueprints whose ParentClass is a child of one of these classes.
BlueprintEditorModule.h
Placeholders
TArray< FPlaceholder >
Show placeholder row when the category is empty.
BlueprintEditorModule.h