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API > API/Editor > API/Editor/FoliageEdit > API/Editor/FoliageEdit/FFoliageEditUtility
Description
Save the foliage type object. If it isn't an asset, will prompt the user for a location to save the new asset.
| Name | SaveFoliageTypeObject |
| Type | function |
| Header File | /Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h |
| Include Path | #include "FoliageEditUtility.h" |
| Source | /Engine/Source/Editor/FoliageEdit/Private/FoliageEditUtility.cpp |
static UFoliageType * SaveFoliageTypeObject
(
UFoliageType * Settings,
bool bPlaceholderAsset
)