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ToolMenuContext that is used to create the Add Filter Menu
| Name | UAssetFilterBarContext |
| Type | class |
| Header File | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
| Include Path | #include "Filters/SAssetFilterBar.h" |
Syntax
UCLASS (MinimalAPI)
class UAssetFilterBarContext : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetFilterBarContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MenuExpansion | TSharedPtr< FFilterCategory > | Filters/SAssetFilterBar.h | ||
| OnExtendAddFilterMenu | FOnExtendAddFilterMenu | Filters/SAssetFilterBar.h | ||
| OnFilterAssetType | FOnFilterAssetType | Filters/SAssetFilterBar.h | ||
| PopulateFilterMenu | FOnPopulateAddAssetFilterMenu | Filters/SAssetFilterBar.h |