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A non-templated base class for SAssetFilterBar, where functionality that does not depend on the type of item being filtered lives
| Name | FFilterBarBase |
| Type | class |
| Header File | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
| Include Path | #include "Filters/SAssetFilterBar.h" |
Syntax
class FFilterBarBase
Derived Classes
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FFilterBarSettings * GetConstConfig() |
Get a const version of this filter bar's config | Filters/SAssetFilterBar.h | |
FFilterBarSettings * GetMutableConfig() |
Get a mutable version of this filter bar's config | Filters/SAssetFilterBar.h | |
void InitializeConfig() |
Initialize and load this filter bar's config | Filters/SAssetFilterBar.h | |
void SaveConfig() |
Save this filte bar's data to the config file | Filters/SAssetFilterBar.h |