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API > API/Editor > API/Editor/EditorInteractiveToolsFramework > API/Editor/EditorInteractiveToolsFramework/UViewportInteractionsBehaviorSou-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * AddInteraction
(
bool bInReregister |
Use the templated version in case there is some class specific initialization required by the newly created interaction, since this method will return the newly instantiated interaction | ViewportInteractions/ViewportInteractionsBehaviorSource.h | |
UViewportInteraction * AddInteraction
(
const UClass* InInteractionClass, |
Add the specified interaction to this Behavior Source | ViewportInteractions/ViewportInteractionsBehaviorSource.h |
AddInteraction(bool)
Description
Use the templated version in case there is some class specific initialization required by the newly created interaction, since this method will return the newly instantiated interaction
| Name | AddInteraction |
| Type | function |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/ViewportInteractions/ViewportInteractionsBehaviorSource.h |
| Include Path | #include "ViewportInteractions/ViewportInteractionsBehaviorSource.h" |
template<class T>
T * AddInteraction
(
bool bInReregister
)
AddInteraction(const UClass *, bool)
Description
Add the specified interaction to this Behavior Source
| Name | AddInteraction |
| Type | function |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/ViewportInteractions/ViewportInteractionsBehaviorSource.h |
| Include Path | #include "ViewportInteractions/ViewportInteractionsBehaviorSource.h" |
| Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/ViewportInteractions/ViewportInteractionsBehaviorSource.cpp |
UViewportInteraction * AddInteraction
(
const UClass * InInteractionClass,
bool bInReregister
)