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Context needed to support tool stacks, add this to your ContextObjectStore if you want to use tool stacks
| Name | UToolStackContext |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/ToolContexts/ToolStackContext.h |
| Include Path | #include "ToolContexts/ToolStackContext.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UToolStackContext : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UToolStackContext
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UToolStackContext() |
ToolContexts/ToolStackContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EdMode | TWeakObjectPtr< UEdMode > | EdMode owning the tools referenced by this stack | ToolContexts/ToolStackContext.h | |
| ToolContextScope | EToolsContextScope | Scope for this context object | ToolContexts/ToolStackContext.h |