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Base class for tools that use a marquee selection behavior
| Name | UMarqueeSelectInteraction |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorDragTools/MarqueeSelectInteraction.h |
| Include Path | #include "EditorDragTools/MarqueeSelectInteraction.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UMarqueeSelectInteraction : public UDragToolInteraction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UViewportInteraction → UDragToolInteraction → UMarqueeSelectInteraction
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMarqueeSelectInteraction() |
EditorDragTools/MarqueeSelectInteraction.h |
Functions
Public
Public Virtual
Overridden from UViewportInteraction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Draw
(
FCanvas* InCanvas, |
Called every frame to render tools to a 2D canvas | EditorDragTools/MarqueeSelectInteraction.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsWindowSelection() |
EditorDragTools/MarqueeSelectInteraction.h |