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Draws a box in the current viewport and when the mouse button is released, it selects/unselects everything inside of it.
| Name | UFrustumSelectInteraction |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorDragTools/FrustumSelectInteraction.h |
| Include Path | #include "EditorDragTools/FrustumSelectInteraction.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UFrustumSelectInteraction : public UMarqueeSelectInteraction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UViewportInteraction → UDragToolInteraction → UMarqueeSelectInteraction → UFrustumSelectInteraction
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFrustumSelectInteraction() |
EditorDragTools/FrustumSelectInteraction.h |
Functions
Public
Public Virtual
Overridden from IViewportClickDragBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit CanBeginClickDragSequence
(
const FInputDeviceRay& PressPos |
Test if target can begin click-drag interaction at this point | EditorDragTools/FrustumSelectInteraction.h | |
virtual void OnDrag
(
const FDragArgs& InDrag |
Notify Target that input position has changed | EditorDragTools/FrustumSelectInteraction.h | |
virtual void OnDragEnd
(
const FInputDeviceRay& InDragEndPos |
Notify Target that drag has ended | EditorDragTools/FrustumSelectInteraction.h | |
virtual void OnDragStart
(
const FInputDeviceRay& InDragStartPos |
Notify Target that drag has started | EditorDragTools/FrustumSelectInteraction.h |
Protected Virtual
Overridden from UViewportInteraction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FEditorModeID > GetUnsupportedModes() |
EditorDragTools/FrustumSelectInteraction.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IntersectsFrustum
(
const UModel& InModel, |
Returns true if the provided BSP node intersects with the provided frustum | EditorDragTools/FrustumSelectInteraction.h |