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API > API/Editor > API/Editor/EditorInteractiveToolsFramework
| Name | UBoxSelectInteraction |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorDragTools/BoxSelectInteraction.h |
| Include Path | #include "EditorDragTools/BoxSelectInteraction.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UBoxSelectInteraction : public UMarqueeSelectInteraction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UViewportInteraction → UDragToolInteraction → UMarqueeSelectInteraction → UBoxSelectInteraction
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBoxSelectInteraction() |
EditorDragTools/BoxSelectInteraction.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ModelsToCheck | TArray< UModel * > | List of BSP models to check for selection | EditorDragTools/BoxSelectInteraction.h |
Functions
Public
Public Virtual
Overridden from IViewportClickDragBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit CanBeginClickDragSequence
(
const FInputDeviceRay& PressPos |
Test if target can begin click-drag interaction at this point | EditorDragTools/BoxSelectInteraction.h | |
virtual void OnDrag
(
const FDragArgs& InDrag |
Notify Target that input position has changed | EditorDragTools/BoxSelectInteraction.h | |
virtual void OnDragEnd
(
const FInputDeviceRay& InDragEndPos |
Notify Target that drag has ended | EditorDragTools/BoxSelectInteraction.h | |
virtual void OnDragStart
(
const FInputDeviceRay& InDragStartPos |
Notify Target that drag has started | EditorDragTools/BoxSelectInteraction.h |
Protected Virtual
Overridden from UViewportInteraction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FEditorModeID > GetUnsupportedModes() |
EditorDragTools/BoxSelectInteraction.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddHoverEffect
(
AActor& InActor |
Adds a hover effect to the passed in actor | EditorDragTools/BoxSelectInteraction.h | |
static void AddHoverEffect
(
UModel& InModel, |
Adds a hover effect to the passed in bsp surface | EditorDragTools/BoxSelectInteraction.h | |
static bool IntersectsBox
(
const UModel& InModel, |
Returns true if the provided BSP node intersects with the provided frustum | EditorDragTools/BoxSelectInteraction.h | |
static void RemoveHoverEffect
(
AActor& InActor |
Removes a hover effect from the passed in actor | EditorDragTools/BoxSelectInteraction.h | |
static void RemoveHoverEffect
(
UModel& InModel, |
Removes a hover effect from the passed in bsp surface | EditorDragTools/BoxSelectInteraction.h |