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| Name | IViewportClickDragBehaviorTarget |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Behaviors/ViewportClickDragBehavior.h |
| Include Path | #include "Behaviors/ViewportClickDragBehavior.h" |
Syntax
class IViewportClickDragBehaviorTarget
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IViewportClickDragBehaviorTarget() |
Behaviors/ViewportClickDragBehavior.h |
Structs
| Name | Remarks |
|---|---|
| FDragArgs |
Enums
Public
| Name | Remarks |
|---|---|
| EEndCaptureReason |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputRayHit CanBeginClickDragSequence
(
const FInputDeviceRay& PressPos |
Test if target can begin click-drag interaction at this point | Behaviors/ViewportClickDragBehavior.h | |
void OnDrag
(
const FDragArgs& InDrag |
Notify Target that input position has changed | Behaviors/ViewportClickDragBehavior.h | |
void OnDragEnd
(
const FInputDeviceRay& InDragEndPos |
Notify Target that drag has ended | Behaviors/ViewportClickDragBehavior.h | |
void OnDragStart
(
const FInputDeviceRay& InDragStartPos |
Notify Target that drag has started | Behaviors/ViewportClickDragBehavior.h | |
void OnStateUpdated
(
const FInputDeviceState& InInputDeviceState |
Notify Target button state has changed | Behaviors/ViewportClickDragBehavior.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBeginCapture
(
const FInputDeviceRay& InClickPressPos |
Notify Target that capture has started | Behaviors/ViewportClickDragBehavior.h | |
virtual void OnEndCapture
(
EEndCaptureReason InReason |
Notify Target that capture has ended. | Behaviors/ViewportClickDragBehavior.h |