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API > API/Editor > API/Editor/EditorInteractiveToolsFramework
| Name | IViewportClickBehaviorTarget |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Behaviors/ViewportClickBehavior.h |
| Include Path | #include "Behaviors/ViewportClickBehavior.h" |
Syntax
class IViewportClickBehaviorTarget
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IViewportClickBehaviorTarget() |
Behaviors/ViewportClickBehavior.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputRayHit IsHitByClick
(
const FInputDeviceRay& PressPos |
Test if target can begin the click interaction at this point | Behaviors/ViewportClickBehavior.h | |
void OnClickDown
(
const FInputDeviceRay& InClickPos |
Notify the target that the click has started | Behaviors/ViewportClickBehavior.h | |
void OnClickUp
(
const FInputDeviceRay& InClickPos |
Notify the target that the click has completed | Behaviors/ViewportClickBehavior.h | |
void OnStateUpdated
(
const FInputDeviceState& InInputDeviceState |
Notify Target button state has changed | Behaviors/ViewportClickBehavior.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnForceEndCapture() |
Notify Target that capture is ending | Behaviors/ViewportClickBehavior.h |